
Darkwing Duck
While the Super Nintendo was having its 15 minutes of fame back in 1992, games were being cranked out in lesser numbers for the NES. However, there were still some gems being made for the NES at the time, and one of them is yet another Disney-Capcom venture: Darkwing Duck. You might remember the TV shows as well as the song that played as soon as it came on, as well as Darkwing Duck’s crazy antics that occurred when he tried to stop the villians.
The story begins with J. Gander Hooter (the head of the respected government police force S.H.U.S.H.) making contact with Darkwing Duck. There’s a mysterious crime wave, and it’s been committed by none other than the organized crime syndicate F.O.W.L. Now Darkwing has to stop them in order to save the city of St. Canard once again!
The graphics are as detailed as any Capcom game, and that says quite a bit. You can tell what the enemies look like, the levels are well detailed, and even Darkwing’s “I am Darkwing Duck!” speech bubble looks like it was carefully worked on as well. The graphics are great.
Capcom actually hit the nail on the head with a ballpeen hammer when it comes to the music. The music sounds like something you would expect from the TV show, and some of the faster-paced songs seems to have a tinge of the Mega Man sound in them. The sound effects are also pretty good as well.
The play control is very similar to Mega Man, though there are two main differences. First off, you can’t power up your shots, but you can switch between your regular gas pellets and your power-up pellets. Also unlike Mega Man, you can only have one type of them in your inventory at any time. The power-ups consist of Arrow Gas (which can also be used a stepping stone much like the Super Arrow from Mega Man 5), Electric Gas (which can shoot diagonally up and down at what’s in front of Darkwing), and Heavy Gas (which hits harder than the regular gas pellet). The second difference is that you can also hang on to and drop down from platforms. Even though the hanging controls are well done, it does take a while to get used to the controls for doing it (hold Up on the Control Pad and jump to grab onto a platform, press Down to leap down). Once you get that skill down, the game becomes much easier.
The game could be improved upon. A password system could have been nice, and it could have been a little bit longer. Other than that, that’s about it. Also, just like any Capcom game, there are some hard parts - the boss at the water tower is pretty difficult, but he is beatable.
The game is a lot of fun, and can be a little exciting at times. I admit that I had a little more fun with this game than I did with Chip 'n Dale, even though I liked both of them equally. If you liked it once, you’ll more than likely want to play it again just to see if you can do better. If you need a good game to play for the NES, or if you’re curious about the early Disney or Capcom games, you might want to pick this one up.
English (Storyline): 3.00 (B)
Visual Arts (Graphics): 3.80 (A)
Music (Music): 4.00 (A+)
Study Skills (Control): 3.80 (A)
Academic Strengths/Weaknesses (Challenge and Features): 3.75 (A)
Social Life (Fun and Challenge): 4.00 (A+)
Final GPA (Overall): 3.725 (A)
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